Game Screenshots




游戏描述
您无需编写任何代码即可构建自己的射击游戏。
– 移动和桌面控制
– 不需要编程经验
– 定时器模式
– 真正的滚动也可以旋转,改变方向和速度
– 主要射击模式:自动射击或蓄力射击
– 增量主要火力
– 辅助武器(消耗能量):
*激光
*自动瞄准导弹
*力场
*近战攻击
-奖励:
*生命
*能量
*改变副武器
*增加主要火力
-敌人:
*接近地雷和定时地雷
*地面单位
* 炮塔:固定、旋转、移动、自动瞄准(可以发射激光或机枪)
* 可破坏或不可破坏的障碍物
* 沿路径发射发射器的链条(与发射器管理器进行时间协调)
* 具有多个可破坏元素和不同的 BOSS 2019 之前 Unity 版本的策略
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